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AmigActive 10
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AACD 10.iso
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mainevt.c
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C/C++ Source or Header
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2000-04-23
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35KB
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942 lines
/***************************************************************************
The Main Event, (c) 1988 Konami
Devastators, (c) 1988 Konami
Emulation by Bryan McPhail, mish@tendril.co.uk
Notes:
- Schematics show a palette/work RAM bank selector, but this doesn't seem
to be used?
- In Devastators, shadows don't work. Bit 7 of the sprite attribute is always 0,
could there be a global enable flag in the 051960?
This is particularly evident in level 2 where plane shadows cover other sprites.
The priority/shadow encoder PROM is quite complex, however bits 5-7 of the sprite
attribute don't seem to be used, at least not in the first two levels, so the
PROM just maps to the fixed priority order currently implemented.
- In Devastators, sprite zooming for the planes in level 2 is particularly bad.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "vidhrdw/konamiic.h"
#include "cpu/m6809/m6809.h"
void mainevt_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
void dv_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
int mainevt_vh_start (void);
int dv_vh_start (void);
void mainevt_vh_stop (void);
static int mainevt_interrupt(void)
{
if (K052109_is_IRQ_enabled()) return M6809_INT_IRQ;
else return ignore_interrupt();
}
static int nmi_enable;
static WRITE_HANDLER( dv_nmienable_w )
{
nmi_enable = data;
}
static int dv_interrupt(void)
{
if (nmi_enable) return M6809_INT_NMI;
else return ignore_interrupt();
}
WRITE_HANDLER( mainevt_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int bankaddress;
/* bit 0-1 ROM bank select */
bankaddress = 0x10000 + (data & 0x03) * 0x2000;
cpu_setbank(1,&RAM[bankaddress]);
/* TODO: bit 5 = select work RAM or palette? */
// palette_selected = data & 0x20;
/* bit 6 = enable char ROM reading through the video RAM */
K052109_set_RMRD_line((data & 0x40) ? ASSERT_LINE : CLEAR_LINE);
/* bit 7 = NINITSET (unknown) */
/* other bits unused */
}
WRITE_HANDLER( mainevt_coin_w )
{
coin_counter_w(0,data & 0x10);
coin_counter_w(1,data & 0x20);
osd_led_w(0,data >> 0);
osd_led_w(1,data >> 1);
osd_led_w(2,data >> 2);
osd_led_w(3,data >> 3);
}
WRITE_HANDLER( mainevt_sh_irqtrigger_w )
{
cpu_cause_interrupt(1,0xff);
}
WRITE_HANDLER( mainevt_sh_irqcontrol_w )
{
/* I think bit 1 resets the UPD7795C sound chip */
if ((data & 0x02) == 0)
{
UPD7759_reset_w(0,(data & 0x02) >> 1);
}
else if ((data & 0x01))
{
UPD7759_start_w(0,0);
}
interrupt_enable_w(0,data & 4);
}
WRITE_HANDLER( devstor_sh_irqcontrol_w )
{
interrupt_enable_w(0,data & 4);
}
WRITE_HANDLER( mainevt_sh_bankswitch_w )
{
unsigned char *src,*dest;
unsigned char *RAM = memory_region(REGION_SOUND1);
int bank_A,bank_B;
//logerror("CPU #1 PC: %04x bank switch = %02x\n",cpu_get_pc(),data);
/* bits 0-3 select the 007232 banks */
bank_A=0x20000 * (data&0x3);
bank_B=0x20000 * ((data>>2)&0x3);
K007232_bankswitch(0,RAM+bank_A,RAM+bank_B);
/* bits 4-5 select the UPD7759 bank */
src = &memory_region(REGION_SOUND2)[0x20000];
dest = memory_region(REGION_SOUND2);
memcpy(dest,&src[((data >> 4) & 0x03) * 0x20000],0x20000);
}
WRITE_HANDLER( dv_sh_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_SOUND1);
int bank_A,bank_B;
//logerror("CPU #1 PC: %04x bank switch = %02x\n",cpu_get_pc(),data);
/* bits 0-3 select the 007232 banks */
bank_A=0x20000 * (data&0x3);
bank_B=0x20000 * ((data>>2)&0x3);
K007232_bankswitch(0,RAM+bank_A,RAM+bank_B);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x1f94, 0x1f94, input_port_0_r }, /* Coins */
{ 0x1f95, 0x1f95, input_port_1_r }, /* Player 1 */
{ 0x1f96, 0x1f96, input_port_2_r }, /* Player 2 */
{ 0x1f97, 0x1f97, input_port_5_r }, /* Dip 1 */
{ 0x1f98, 0x1f98, input_port_7_r }, /* Dip 3 */
{ 0x1f99, 0x1f99, input_port_3_r }, /* Player 3 */
{ 0x1f9a, 0x1f9a, input_port_4_r }, /* Player 4 */
{ 0x1f9b, 0x1f9b, input_port_6_r }, /* Dip 2 */
{ 0x0000, 0x3fff, K052109_051960_r },
{ 0x4000, 0x5fff, MRA_RAM },
{ 0x6000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x1f80, 0x1f80, mainevt_bankswitch_w },
{ 0x1f84, 0x1f84, soundlatch_w }, /* probably */
{ 0x1f88, 0x1f88, mainevt_sh_irqtrigger_w }, /* probably */
{ 0x1f8c, 0x1f8d, MWA_NOP }, /* ??? */
{ 0x1f90, 0x1f90, mainevt_coin_w }, /* coin counters + lamps */
{ 0x0000, 0x3fff, K052109_051960_w },
{ 0x4000, 0x5dff, MWA_RAM },
{ 0x5e00, 0x5fff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress dv_readmem[] =
{
{ 0x1f94, 0x1f94, input_port_0_r }, /* Coins */
{ 0x1f95, 0x1f95, input_port_1_r }, /* Player 1 */
{ 0x1f96, 0x1f96, input_port_2_r }, /* Player 2 */
{ 0x1f97, 0x1f97, input_port_5_r }, /* Dip 1 */
{ 0x1f98, 0x1f98, input_port_7_r }, /* Dip 3 */
{ 0x1f9b, 0x1f9b, input_port_6_r }, /* Dip 2 */
{ 0x1fa0, 0x1fbf, K051733_r },
{ 0x0000, 0x3fff, K052109_051960_r },
{ 0x4000, 0x5fff, MRA_RAM },
{ 0x6000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress dv_writemem[] =
{
{ 0x1f80, 0x1f80, mainevt_bankswitch_w },
{ 0x1f84, 0x1f84, soundlatch_w }, /* probably */
{ 0x1f88, 0x1f88, mainevt_sh_irqtrigger_w }, /* probably */
{ 0x1f90, 0x1f90, mainevt_coin_w }, /* coin counters + lamps */
{ 0x1fb2, 0x1fb2, dv_nmienable_w },
{ 0x1fa0, 0x1fbf, K051733_w },
{ 0x0000, 0x3fff, K052109_051960_w },
{ 0x4000, 0x5dff, MWA_RAM },
{ 0x5e00, 0x5fff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x83ff, MRA_RAM },
{ 0xa000, 0xa000, soundlatch_r },
{ 0xb000, 0xb00d, K007232_read_port_0_r },
{ 0xd000, 0xd000, UPD7759_0_busy_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x83ff, MWA_RAM },
{ 0xb000, 0xb00d, K007232_write_port_0_w },
{ 0x9000, 0x9000, UPD7759_0_message_w },
{ 0xe000, 0xe000, mainevt_sh_irqcontrol_w },
{ 0xf000, 0xf000, mainevt_sh_bankswitch_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress dv_sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x83ff, MRA_RAM },
{ 0xa000, 0xa000, soundlatch_r },
{ 0xb000, 0xb00d, K007232_read_port_0_r },
{ 0xc001, 0xc001, YM2151_status_port_0_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress dv_sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x83ff, MWA_RAM },
{ 0xb000, 0xb00d, K007232_write_port_0_w },
{ 0xc000, 0xc000, YM2151_register_port_0_w },
{ 0xc001, 0xc001, YM2151_data_port_0_w },
{ 0xe000, 0xe000, devstor_sh_irqcontrol_w },
{ 0xf000, 0xf000, dv_sh_bankswitch_w },
{ -1 } /* end of table */
};
/*****************************************************************************/
INPUT_PORTS_START( mainevt )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x10, "Bonus Energy" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPSETTING( 0x08, "70" )
PORT_DIPSETTING( 0x10, "80" )
PORT_DIPSETTING( 0x18, "90" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( ringohja )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN1 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x10, "Bonus Energy" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPSETTING( 0x08, "70" )
PORT_DIPSETTING( 0x10, "80" )
PORT_DIPSETTING( 0x18, "90" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( devstors )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "150 and every 200" )
PORT_DIPSETTING( 0x10, "150 and every 250" )
PORT_DIPSETTING( 0x08, "150" )
PORT_DIPSETTING( 0x00, "200" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*****************************************************************************/
static void volume_callback(int v)
{
K007232_set_volume(0,0,(v >> 4) * 0x11,0);
K007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static struct K007232_interface k007232_interface =
{
1, /* number of chips */
{ REGION_SOUND1 }, /* memory regions */
{ K007232_VOL(20,MIXER_PAN_CENTER,20,MIXER_PAN_CENTER) }, /* volume */
{ volume_callback } /* external port callback */
};
static struct UPD7759_interface upd7759_interface =
{
1, /* number of chips */
UPD7759_STANDARD_CLOCK,
{ 50 }, /* volume */
{ REGION_SOUND2 }, /* memory region */
UPD7759_STANDALONE_MODE, /* chip mode */
{0}
};
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3579545, /* 3.579545 MHz */
{ YM3012_VOL(30,MIXER_PAN_CENTER,30,MIXER_PAN_CENTER) },
{ 0 }
};
static struct MachineDriver machine_driver_mainevt =
{
/* basic machine hardware */
{
{
CPU_HD6309,
3000000, /* ?? */
readmem,writemem,0,0,
mainevt_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545, /* 3.579545 MHz */
sound_readmem,sound_writemem,0,0,
nmi_interrupt,8 /* ??? */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
64*8, 32*8, { 14*8, (64-14)*8-1, 2*8, 30*8-1 },
0, /* gfx decoded by konamiic.c */
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
mainevt_vh_start,
mainevt_vh_stop,
mainevt_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_K007232,
&k007232_interface,
},
{
SOUND_UPD7759,
&upd7759_interface
}
}
};
static struct MachineDriver machine_driver_devstors =
{
/* basic machine hardware */
{
{
CPU_HD6309,
3000000, /* ?? */
dv_readmem,dv_writemem,0,0,
dv_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545, /* 3.579545 MHz */
dv_sound_readmem,dv_sound_writemem,0,0,
interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
64*8, 32*8, { 13*8, (64-13)*8-1, 2*8, 30*8-1 },
0, /* gfx decoded by konamiic.c */
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
dv_vh_start,
mainevt_vh_stop,
dv_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_K007232,
&k007232_interface,
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mainevt )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "799c02.k11", 0x10000, 0x08000, 0xe2e7dbd5 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "799c01.f7", 0x00000, 0x08000, 0x447c4c5c )
ROM_REGION( 0x20000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "799c06.f22", 0x00000, 0x08000, 0xf839cb58 )
ROM_LOAD_GFX_ODD ( "799c07.h22", 0x00000, 0x08000, 0x176df538 )
ROM_LOAD_GFX_EVEN( "799c08.j22", 0x10000, 0x08000, 0xd01e0078 )
ROM_LOAD_GFX_ODD ( "799c09.k22", 0x10000, 0x08000, 0x9baec75e )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "799b04.h4", 0x00000, 0x80000, 0x323e0c2b )
ROM_LOAD( "799b05.k4", 0x80000, 0x80000, 0x571c5831 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "63s141n.bin", 0x0000, 0x0100, 0x61f6c8d1 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "799b03.d4", 0x00000, 0x80000, 0xf1cfd342 )
ROM_REGION( 0xa0000, REGION_SOUND2 ) /* 128+512k for the UPD7759C samples */
/* 00000-1ffff space where the following ROM is bank switched */
ROM_LOAD( "799b06.c22", 0x20000, 0x80000, 0x2c8c47d7 )
ROM_END
ROM_START( mainevt2 )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "02", 0x10000, 0x08000, 0xc143596b )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "799c01.f7", 0x00000, 0x08000, 0x447c4c5c )
ROM_REGION( 0x20000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "799c06.f22", 0x00000, 0x08000, 0xf839cb58 )
ROM_LOAD_GFX_ODD ( "799c07.h22", 0x00000, 0x08000, 0x176df538 )
ROM_LOAD_GFX_EVEN( "799c08.j22", 0x10000, 0x08000, 0xd01e0078 )
ROM_LOAD_GFX_ODD ( "799c09.k22", 0x10000, 0x08000, 0x9baec75e )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "799b04.h4", 0x00000, 0x80000, 0x323e0c2b )
ROM_LOAD( "799b05.k4", 0x80000, 0x80000, 0x571c5831 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "63s141n.bin", 0x0000, 0x0100, 0x61f6c8d1 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "799b03.d4", 0x00000, 0x80000, 0xf1cfd342 )
ROM_REGION( 0xa0000, REGION_SOUND2 ) /* 128+512k for the UPD7759C samples */
/* 00000-1ffff space where the following ROM is bank switched */
ROM_LOAD( "799b06.c22", 0x20000, 0x80000, 0x2c8c47d7 )
ROM_END
ROM_START( ringohja )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "799n02.k11", 0x10000, 0x08000, 0xf9305dd0 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "799c01.f7", 0x00000, 0x08000, 0x447c4c5c )
ROM_REGION( 0x20000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "799c06.f22", 0x00000, 0x08000, 0xf839cb58 )
ROM_LOAD_GFX_ODD ( "799c07.h22", 0x00000, 0x08000, 0x176df538 )
ROM_LOAD_GFX_EVEN( "799c08.j22", 0x10000, 0x08000, 0xd01e0078 )
ROM_LOAD_GFX_ODD ( "799c09.k22", 0x10000, 0x08000, 0x9baec75e )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "799b04.h4", 0x00000, 0x80000, 0x323e0c2b )
ROM_LOAD( "799b05.k4", 0x80000, 0x80000, 0x571c5831 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "63s141n.bin", 0x0000, 0x0100, 0x61f6c8d1 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "799b03.d4", 0x00000, 0x80000, 0xf1cfd342 )
ROM_REGION( 0xa0000, REGION_SOUND2 ) /* 128+512k for the UPD7759C samples */
/* 00000-1ffff space where the following ROM is bank switched */
ROM_LOAD( "799b06.c22", 0x20000, 0x80000, 0x2c8c47d7 )
ROM_END
ROM_START( devstors )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "890-z02.k11", 0x10000, 0x08000, 0xebeb306f )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "dev-k01.rom", 0x00000, 0x08000, 0xd44b3eb0 )
ROM_REGION( 0x40000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "dev-f06.rom", 0x00000, 0x10000, 0x26592155 )
ROM_LOAD_GFX_ODD ( "dev-f07.rom", 0x00000, 0x10000, 0x6c74fa2e )
ROM_LOAD_GFX_EVEN( "dev-f08.rom", 0x20000, 0x10000, 0x29e12e80 )
ROM_LOAD_GFX_ODD ( "dev-f09.rom", 0x20000, 0x10000, 0x67ca40d5 )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "dev-f04.rom", 0x00000, 0x80000, 0xf16cd1fa )
ROM_LOAD( "dev-f05.rom", 0x80000, 0x80000, 0xda37db05 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "devaprom.bin", 0x0000, 0x0100, 0xd3620106 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "dev-f03.rom", 0x00000, 0x80000, 0x19065031 )
ROM_END
ROM_START( devstor2 )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "dev-x02.rom", 0x10000, 0x08000, 0xe58ebb35 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "dev-k01.rom", 0x00000, 0x08000, 0xd44b3eb0 )
ROM_REGION( 0x40000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "dev-f06.rom", 0x00000, 0x10000, 0x26592155 )
ROM_LOAD_GFX_ODD ( "dev-f07.rom", 0x00000, 0x10000, 0x6c74fa2e )
ROM_LOAD_GFX_EVEN( "dev-f08.rom", 0x20000, 0x10000, 0x29e12e80 )
ROM_LOAD_GFX_ODD ( "dev-f09.rom", 0x20000, 0x10000, 0x67ca40d5 )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "dev-f04.rom", 0x00000, 0x80000, 0xf16cd1fa )
ROM_LOAD( "dev-f05.rom", 0x80000, 0x80000, 0xda37db05 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "devaprom.bin", 0x0000, 0x0100, 0xd3620106 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "dev-f03.rom", 0x00000, 0x80000, 0x19065031 )
ROM_END
ROM_START( devstor3 )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "890k02.k11", 0x10000, 0x08000, 0x52f4ccdd )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "dev-k01.rom", 0x00000, 0x08000, 0xd44b3eb0 )
ROM_REGION( 0x40000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "dev-f06.rom", 0x00000, 0x10000, 0x26592155 )
ROM_LOAD_GFX_ODD ( "dev-f07.rom", 0x00000, 0x10000, 0x6c74fa2e )
ROM_LOAD_GFX_EVEN( "dev-f08.rom", 0x20000, 0x10000, 0x29e12e80 )
ROM_LOAD_GFX_ODD ( "dev-f09.rom", 0x20000, 0x10000, 0x67ca40d5 )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "dev-f04.rom", 0x00000, 0x80000, 0xf16cd1fa )
ROM_LOAD( "dev-f05.rom", 0x80000, 0x80000, 0xda37db05 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "devaprom.bin", 0x0000, 0x0100, 0xd3620106 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "dev-f03.rom", 0x00000, 0x80000, 0x19065031 )
ROM_END
ROM_START( garuka )
ROM_REGION( 0x40000, REGION_CPU1 )
ROM_LOAD( "890w02.bin", 0x10000, 0x08000, 0xb2f6f538 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "dev-k01.rom", 0x00000, 0x08000, 0xd44b3eb0 )
ROM_REGION( 0x40000, REGION_GFX1 ) /* graphics (addressable by the main CPU) */
ROM_LOAD_GFX_EVEN( "dev-f06.rom", 0x00000, 0x10000, 0x26592155 )
ROM_LOAD_GFX_ODD ( "dev-f07.rom", 0x00000, 0x10000, 0x6c74fa2e )
ROM_LOAD_GFX_EVEN( "dev-f08.rom", 0x20000, 0x10000, 0x29e12e80 )
ROM_LOAD_GFX_ODD ( "dev-f09.rom", 0x20000, 0x10000, 0x67ca40d5 )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics (addressable by the main CPU) */
ROM_LOAD( "dev-f04.rom", 0x00000, 0x80000, 0xf16cd1fa )
ROM_LOAD( "dev-f05.rom", 0x80000, 0x80000, 0xda37db05 )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "devaprom.bin", 0x0000, 0x0100, 0xd3620106 ) /* priority encoder (not used) */
ROM_REGION( 0x80000, REGION_SOUND1 ) /* 512k for 007232 samples */
ROM_LOAD( "dev-f03.rom", 0x00000, 0x80000, 0x19065031 )
ROM_END
static void init_mainevt(void)
{
konami_rom_deinterleave_2(REGION_GFX1);
konami_rom_deinterleave_2(REGION_GFX2);
}
GAME( 1988, mainevt, 0, mainevt, mainevt, mainevt, ROT0, "Konami", "The Main Event (version Y)" )
GAME( 1988, mainevt2, mainevt, mainevt, mainevt, mainevt, ROT0, "Konami", "The Main Event (version F)" )
GAME( 1988, ringohja, mainevt, mainevt, ringohja, mainevt, ROT0, "Konami", "Ring no Ohja (Japan)" )
GAME( 1988, devstors, 0, devstors, devstors, mainevt, ROT90, "Konami", "Devastators (version Z)" )
GAME( 1988, devstor2, devstors, devstors, devstors, mainevt, ROT90, "Konami", "Devastators (version X)" )
GAME( 1988, devstor3, devstors, devstors, devstors, mainevt, ROT90, "Konami", "Devastators (version V)" )
GAME( 1988, garuka, devstors, devstors, devstors, mainevt, ROT90, "Konami", "Garuka (Japan)" )